Co-op survival · destructible voxel world
OPERATION
THUNDERSTICK
Four players against the hordes in a city where everything except the ground breaks. Fortify a house, watch them chew through the walls, and hold out one more wave.
In development — no public build yet

About
A city you are allowed to ruin
Most survival shooters give you cover you cannot move and walls you cannot open. This one is built out of voxels from the ground up, so a doorway is wherever you decide to make one — and so is the hole the horde comes through.
Destruction that is real
Every wall, floor, lamp, sign and stick of furniture is voxels with hit points. Shoot it, blast it, or let a brute chew through it. Only the ground and the perimeter wall stay put.
Waves, not respawns
Die mid-wave and you become a ghost: you can move and watch, but not touch. You are back when the next grace period starts. If the whole team goes down, the run is over.
Build in the quiet
Grace periods are for turrets, walls, boards and barricades. The first one is long. They get shorter.
They change direction
Each wave arrives from one corner of the map, and never the same corner twice running. One good wall is never enough.
Blunt, loud, or both
Clubs, pistols, shotguns and rifles, with an inventory, wearables, health and boost items, and a quick bar for the things you need mid-fight.
Nothing to install
It runs in the browser. Pick an official server from the list and you are in.
How to play
Press the red button
There is no menu screen to fight through. The lobby is a place, and the game starts when somebody decides it does.
Wake up in a white box
You start in a blank white room with a console and one big red button. Your team arrives around you. You do not need everybody — a partial team can start.
Press it
The city builds itself around you and the clock starts. There is no going back to the box.
Choose a building and make it yours
The first grace period is about ten minutes — by far the longest you will get. Pick a house, block the ways in, put turrets where you cannot watch, and leave yourself a line of fire.
Survive the wave
They come from one corner, so check which. They climb, they crowd, and the big ones break walls instead of walking around them.
Repair, rearm, reconsider
Grace returns, the dead come back, and the holes in your walls do not fix themselves. Next wave comes from somewhere else.
Reach wave 100
Reaching it is a win. It is meant to be very nearly impossible, and every run that ends gets written to the scoreboard: wave reached, how long you lasted, what you built, what you killed.
Screenshots
Captured in engine
Real frames from the current build at 1280 × 720, not concept art. The game is mid-development and these will date quickly — which is the point of dating them.
Servers
Official servers
Live from the server directory. Status is each server’s own check-in rather than a probe from where you are, so a server shown up could still be unreachable on your connection. The padlock means a password is required — not implemented yet, so everything reads as open.